We verify cards using Skynet’s own Score command.
- Base = Kills × 3.0 + Deaths × -1.5 + Headshots × 2.0 + Killstreak × 2.0 + Deathstreak × -0.5 + Damage × 0.08 + Distance × 0.4 (cap 1250 per event).
- Bonuses: if headshot rate ≥ 0.5 add +1.5 per event. If damage per kill ≥ 150 add +0.03 per damage.
- Multiplier: if KD ≥ 2.5 use ×2.5. Otherwise use ×2.0.
Cards do not expose streak counts or per-kill distances, so our calculation sets those terms to 0. That gives a strict lower bound for the score. If a printed score is below this floor, it contradicts the published formula.
From the screenshot:
#1 duck: K=1.5M, D=1.5M, HS=257.9k, DMG=51.4M, KD shown=87,701.83, Score shown=7.5M.
#2 [XB] ALL CAR PVP RACE: K=1.4M, D=1.4M, HS=243.1k, DMG=134.8M, KD shown=103,607.45, Score shown=9.0M.
Reality: K=D on both, so real KD=1.0. HS rate is ≈0.17 on both, and damage per kill is 34.3 and 96.3, so bonuses do not apply. Multiplier is ×2.0 for both.
Lower-bound scores by the published formula (streaks 0, distance 0):
- #1 Base = 3K - 1.5D + 2HS + 0.08DMG = 6,877,800 → ×2.0 = 13,755,600. Printed 7,500,000 is short by 6,255,600.
- #2 Base = 13,370,200 → ×2.0 = 26,740,400. Printed 9,000,000 is short by 17,740,400.
KD contradictions: with K=D the true KD is 1.0. Printed KDs of 87,701.83 and 103,607.45 imply deaths of ~17 and ~14, not 1.5M and 1.4M.
Damage per kill check: DayZ health is 100. #1 averages 34.3 per kill which cannot kill a full-health player. #2 averages 96.3, still below 100.
Conclusion: Using Skynet’s formula, the printed scores are far below the minimum that the inputs would produce, and the printed KDs are impossible. The cards are not computed from the stated system.
Bottom line KD fields contradict kills and deaths by huge margins. Damage per kill fails basic DayZ logic. For real stats use https://killfeed.co.
Source screenshots
Server cards - Skynet vs Corrected
Player cards - Skynet vs Corrected
Evidence FAQ
What does this page check?
This page checks SkyNet Killfeed leaderboard cards against the kills, deaths, headshots, damage and score formula shown in the preserved source material. The original values and corrected calculations are displayed side by side.
Why are the displayed K/D values inconsistent?
For the highlighted cards, kills and deaths are equal or nearly equal, which produces a K/D around 1.0. The much larger displayed K/D values cannot be produced from those displayed kill and death totals.
Why do the displayed scores fail the published formula?
Using the displayed kills, deaths, headshots and damage while setting unavailable streak and distance inputs to zero still produces a lower-bound score above the printed score. Adding the omitted positive inputs would only increase that result.
Where is the source evidence?
The source screenshots and video are shown in the evidence section above, followed by the server and player cards with the calculations used for each comparison.